Crusader Kings II is probably Paradox Interactive’s most successful strategy game to date. Its approachable and entertaining design, regular DLC, and frequent Steam sales all contributed to this happy state of affairs. Thanks to Paradox’s focus on allowing mod development, a thriving mod community grew around CK2, with mods ranging from slight tweaks to major overhauls to premise-shattering total conversions. Here are some of the most popular and successful community creations. CK2Plus CK2Plus, originally by Martin ‘Wiz’ Anward, is the granddaddy of CK2 mods. Sticking to the original CK2 setting, Wiz overhauled almost every mechanic, adding more kingdoms and empires to form, more starting scenarios, more interesting expansion, and a greatly expanded faction system.
Never install mods in Steam directory (ex: C: Program Files (x86) Steam SteamApps common Crusader Kings II mod), as mod would not be properly loaded. Check in the mod description the CK2 version compatible with the version of the mod.
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After a year of exemplary modding, Wiz was hired by Paradox and forced to abandon CK2Plus. A volunteer team was assembled to maintain and continue the mod, and it entered a state of drift. Core features of CK2Plus were allowed to become incompatible, while unnecessary new additions were wedged in. Is it really necessary for CK2Plus to have a new map in which Iceland has four provinces?
The province count bloated as work in other areas was left undone. The original volunteer team disbanded earlier this year, citing a lack of time and energy to maintain CK2Plus. A new group shows some promise and has made the core features compatible, but some of the best submods, like Reign of Princes (in-use in the above screenshot) are not updated yet. With any luck, CK2Plus can be restored to its former place as a great mechanic-enhancing mod. HIP: Historical Immersion Project Many of those former CK2Plus players have moved on to the Historical Immersion Project.
HIP isn’t a single mod, but rather a set of mods designed to be compatible with each other in various combinations. HIP is a greatly improved CK2 experience. The map is clean and subtly improved, installation is easy, and the submods include many new features and mechanics. It’s a bit more polished than vanilla, and the additions aren’t intrusive or out of place. Of the included submods, I’d avoid ARKOPack Interface and SWMH. SWMH needlessly bloats the map with hundreds of new provinces and has not been updated to include the Indian subcontinent – released with the Rajas of India DLC months ago.
ARKOPack Interace is more subjective – it’s a revamping of much of CK2’s interface. Personally, I find the new GUI to be, but you might feel differently. In any case, it’s optional. Lux invicta This is a weird one. Lux Invicta is an insanely complex alternate-history scenario concocted to give players the opportunity to play as almost any conceivable religion, culture, or entity. Want to be a Seleucid heir to Alexander the Great?
Druidic Irish megaking? Any of three or four flavors of ““? The above is a shot of Lux Invicta’s religion map.
The political map is similarly fractured. It is a mess, but wonderful in its own way. If you have a pet historical or religious interest, you can play ‘for’ it. By tossing plausibility out of the window and focusing on freedom, Lux Invicta created a scenario that is crazy fun. (I’m sympathetic to this, having concocted an even less plausible in my own time.) LI doesn’t change too many mechanics, but the changes it does make are reasonable and suit the scenario. It’s a refreshing change of pace, and the empires that rise out of the shattered world can be very entertaining indeed. The Winter king Here’s a much more plausible mod, set at the dawn of the dark ages.