Some are open source, some have a extra licence in it, so you must see what you can use and how! As long it is in a game, I think it is ok to use them commercial or uncommercial. That should not changed at all Converting is not so a big thing for me. Static and dynamic models convert to static GG models with my programm PredicateC. Characters are a hard task, to change animations and so on and weapons are hard too. But the WW2 weapons from BSP are worth the work I wonder why he not converted these and sell them. If you are getting a white dot it means the X file is missing, or corrupt, or referenced incorrectly, make sure the X file is in the locations being referenced by the FPE and named the same as the FPE.
The Metro Theater - FPS Creator Model Pack #38 by Mark Blosser. FPS Creator Model Packs are available on The Game Creator's website. List of Model Packs for FPS Creator on The Game Creator's homepage. After the release of FPS Creator, The Game Creators have since released 72 Model Packs for FPS Creator. These packs vary in new entities, characters, sprites,.
Some of the older FPSC packs had separate folders for meshes and textures so the FPE's specified different folders. Either move the files into the folders it looks for, or change the location in the FPE. Also a lot of the old FPSC entities shared textures, so the texture files may not always be named the same as the models, if you are going to move them around into their own folders etc, makes sure you have moved copies of all the right textures too. Yea it's probably what belidos said.
FPSC used an entity bank, meshbank and texturebank where the fpe and BMP would be in the entity bank, the fpe would reference the.x file from the meshbank and the textures from the texturebank. Game guru however has all the files in the entity bank and so will likely have trouble in referencing the textures & meshes resulting in the white dot your seeing, it's likely to happen for quite a few of the packs that had this file structure so it's always useful to check the fpe and make sure it is referencing the right path.
Yup, it's one of the reasons TGC didn't convert everything over to FPSCR/GG from the start, it takes a bit of fiddling around to do it, and with the amount of entities that are available it would have taken too long. Much better this way, we can choose what we want and convert it ourselves. What I might do, if I get time, and Lee and the guys don't mind, is o start converting static entities and upload as they're done upload them to dropbox so those of us on GG can get them without having to mess around. That's if it's ok by the TGC guys and I get enough time.
I have had a long think about all this and yes this is great for all, and the people converting the packs in their own time I give you a high five Though I am a little sad that in the past 2 years why these could not be outsourced and converted earlier, made available to purchase at a reduced cost even, used the resource turn over to hire someone to help work on the core. Some of us paid up to $100 or more when the kickstarter was announced, and then I find this today. *there is a reason why I didn't hot link it. I read a comment tonight made by Lee, I will not repeat it here though it was not what I was hoping for. My suggestion to new members (I will not say old members because if your here we are all young at heart and I am sure they know more than me) Free packs = low poly models = valuable. I suggest if you need content, keep an eye on Teabone's thread.