
Dec 14, 2013 Sega Emulation & Games; Sonic CD Music problem; If this is your first visit, be sure to check out the FAQ by clicking the link above. To be a downer on the developers on the Mac OS X version of Kega Fusion but since there is no direct equivalent to the Sega Cue Maker program on Mac, most of us on Mac are screwed when it comes to hearing CD.
I don’t have music in Sega CD games even though all 3 of my games are in bin/cue format. Can this be because each of these games bin and cue files are compressed in a single zip file?[/QUOTE] Did you convert the mp3 tracks to WAV before making it bin+cue? If you didn’t, then, the tracks won’t play. Your best route, would be getting the Bin+Cue from the start, but if it won’t work best for you, try using mp3 to wav converter, there are lots of free options out there, some allows you to just drop your mp3 files, and it will make them WAV files automatically, after that, use sega cue maker, it will create a cue with your iso/bin + WAV tracks (don’t forget to delete the mp3 you converted), then you can make them bin+cue, but I bet after creating the cue with the WAV files, the games will play the tracks anyway (even before making them bin+cue). I know this is an older thread, but I’ve been having a similar problem with Sega CD games and decided to consult this thread for help.
I tried converting all the MP3 files for Sonic CD to WAV files using an online converter, but even after doing that and replacing the appropriate files in Sonic CD’s directory, I’m still not getting any music. I’m not sure if I’m doing something wrong here; is there an extra step I need to go through? Does the.cue file for the game require a specific type of file format for the Redbook audio tracks?
Or have I just been doing the process all wrong? I decided to post the cue sheet in Pastebin, since I can only open them with VLC Media Player on my computer (I’m running Windows 10 on a Dell Inspiron 15 [5000 series]), and I’ve found the problem: the cue sheet is written for.bin files rather than.wav or.ogg ones. I was just under the assumption that converting the MP3 files to WAV ones would’ve been fine on its own given what I read in this thread.
You can check out the cue sheet. Now the main question is, would I have to find a way to convert the MP3/WAV files to.bin ones, or can I just rewrite the cue sheet? Like I said before, I’m using Windows 10, so I don’t think the mis-capitalization of any letters in the sheet is causing this problem. Looking back, I remember having a similar problem when I first installed RetroArch where I got no audio from any games, period, and it turned out to be an issue with the default audio driver; switching to dsound managed to fix the issue.
Knowing this, perhaps a similar problem is affecting Sega CD emulation for me; what audio drivers do you normally use or recommend for playing Sega CD games? Ok got quick test here. The 1st problem you had was that this cd-image does not have cue sheet at all, so that was probably when bad things happened, like conversion and such. Anyways this should be the cue if you want it MP3 format: Sadly MP3 files are not supported in SGX/Picodrive so wav/bin is a safer option. Convert the mp3 to WAV using any audio conversion tool.

I use “LameXP” for my conversions. Heres the cue sheet for WAVE format files. Taurus firearms serial numbers. This works on both emu_cores If you really want to save some disk space OGG is another option but only Genesis GX Plus supports it. Cue sheet here: And my favorite, if im not running out of storage or the game matters to me is a single bin/cue format. I use here IsoBuster to create it. These are just my samples, other tools and/or methods might work for you but this seems to be the only formats currently supported by both cores. Hope this helps.
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