Go to GameObject > 3D Object > Cube. Note: To see the Wheel Collider in action, download the Vehicle Tools package, which includes tools to rig wheeled.
If you want to become a developer, just accept that it is particularly hard in the beginning. Judging from your code output, I'd recommend you try to understand two separate parts of putting together text to resemble a program. The first part is learning what the language syntax is.
Together with syntax, you should also learn to understand compiler error messages, so you better can understand what went wrong. These two are 'core programming' knowledge for the language you are using (UnityScript at the moment). The second part is learning what the API's or libraries are. This is the classes and functions that Unity have created for you to use, when accessing UnityEngine, for example.
With poor understanding of syntax, you'll have problems understanding how to use the libraries. Syntax could be simplified as the 'rules' and 'patterns' of text in your code, and is specific to the language you are writing in. It doesn't matter if you are using Unitys libraries or writing code from scratch. For example if Input.GetKeyDown() ('e') has two syntax errors. For example, an if-statement should be followed by parenthesis: if (Input.GetKeyDown() ('e')) would be 'an improvement', but it still won't compile because Input.GetKeyDown() ('e') is also a syntax error and should be written as Input.GetKeyDown('e'). That is correct syntax for calling a function. To put them together: if (Input.GetKeyDown('e')).
Unfortunately I don't know of a good resource of learning UnityScript syntax (also called 'JavaScript', but it's confusing because there is another language called JavaScript that is not UnityScript). But the learn has.
If you find a good resource on UnityScript syntax, let me know. The APIs or libraries you are using can (simply) be described as 'the set of classes and functions that you have at your dispo$$anonymous$$', and you can write your own APIs. For example animation.play(); would be correct syntax, but there are two problems here as well regarding your expectations of the API. In this case there isn't any play function on animation.
The property animation has been deprecated in Unity 5 (quite recently), meaning it should no longer be used. This means Unity purposefully 'cancelled' that property because it is being phased out. Klyuch k programme astrofd. It doesn't mean you can't use animations, but that particular identifier can't be used. Unity changed the type of the identifier to Component, which does not have a play function.
But even if we did have an identifier of type Animation (defined in Unitys API), there still doesn't exist a function called play. Sven bomwollen game download. There is one called, however. You can find the entire documented API in the, and should be where you go when you want information about how to use the API.