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Contents • • • • • • • • • • • • • • • • • How does this benefit ME? [ ] Having your dynasty hold many titles has significant benefits: • Future consolidation of titles: With or any elective succession, your heir may already have titles. If you are the eldest, you may inherit seniority titles.
If you represent the senior branch of the entire dynasty, you may inherit from exhausted branches and even extinct cadet branches. • With gavelkind, proper planning can still ensure that titles are not lost during inheritance. With no children of your own, a single dynastic heir will inherit all your titles. In a marriage between dynasts, neither you nor the AI needs to worry about whether the marriage is patrilineal vs matrilineal. • Easier: Dynasty members are more willing to form non-aggression pacts and alliances. • No need to land: When pressing a claim on behalf of a dynast, they always become your vassal, so you don't need to give up precious demesne titles. This also lets you productively press claims for kinswomen, as long as the title is not agnatic.
• Safety under, once you make all those kingdoms into de jure vassals of your empire. •, which gives your kids starting. Programma inter zhalyuzi. It also helps directly in. • More chances to and (with ).
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Each one controlled by your dynasty gives you (and all other count+ rulers of your dynasty) +2 monthly prestige and +1 monthly piety. Holy orders will also be cheaper to hire. • Loyalists on your council (with ), who with you on most issues even without a. • Higher opinion (+5 same dynasty and more for each ) There are some potential downsides to having a large dynasty: • Dynastic: You will have fewer safe murder choices, and your heir is more likely to of your dynasty. •: You might be careful to avoid marriages between first cousins, but AI rulers are not. •: Large dynasties risk becoming decadent, if dynasts are your vassals and your realm is the biggest in your dynasty. More crucially, failed holy wars by dynasts will cause decadence to soar.
• Dynastic succession (,,, or ) may be harder to predict and control. • With Feudal Elective succession, dynastic vassals have lower opinion of you than non-dynastic vassals. Dynastic vassals may also create a faction to demand a switch to gavelkind. Avoiding gaining titles [ ] While optional, it can be interesting to 'play the marriage game' while remaining at count or duke level yourself. You want somewhere that is not going to require a lot of micromanagement to rule and has little chance of being invaded.
A remote location such as Iceland is relatively safe from invasion, but puts many rulers out of. A vassal duke in a strong kingdom or empire might be better.
Succession is almost a must for this type of game, for a few reasons. First and foremost if your decided heir dies and/or screws himself or herself up to the point of unsuitability (Kinslayer, Arbitrary etc.) all on their own, you are not totally out of luck. Second, you will probably need to dodge some inheritances. This type of game is not about attempting to inherit France, rather it is about keeping France autonomous with your bloodline ruling it. And finally, you can select a female heir for more useful seduction options and matrilineal marriage options. Children [ ] Obviously in order to have a game in which your bloodline goes anywhere, you must have children to spare.
Fertility [ ] Choose a spouse with high fertility: hedonist, lustful, strong, or high diplomacy/stewardship education. You can also use to give your first ruler these traits and/or extra base fertility.
The focus lets you have about as many children as you could want. Women can have about one child a year until age 45, and can either try to hide their affairs or hope rulers/heirs acknowledge children as theirs. Men can sire dozens of bastards.