I know the Client.dll is the only reason why certain mods don't work with Counter-Life, like OpForce. I gather that the Client.dll is what holds all the new entities, because OpForce works fine with CL.
Download that and stick it into your halflife folder;D. It still didnt work, and to be exact, it says 'could not load library d:/halflife esf cl_dlls client.dll. The Fmod.dll file in the half life folder not the esf folder it comes in, thats just 1.
Except the new monsters don't show up. How are.dll files packaged? Is it a normal data file, and if so, can two different Client.dll files be combined into one, allowing both mods to work together? What about the cl_dlls and dlls folders; what's the difference between them? Just guessing here, because I really want to figure out a way to play OpForce (and other mods with custom enemies) with Counter-Life.:). Originally posted by Haunter You could say that. The only earth-shattering change I did to the client.dll is to create more weapon slots so that you will be able to select a weapon which belongs to a specfic category with more than 5 weapons.
Such as the rifles. There are a total of 8. Hmmm well I call it screwed.dll's I have bad experience with them, when I ran windows 95 on the p200 I am willingly to bet that there was 50 dlls all fighting each other and.vxd's and user.exe files in the OS. Adding HL in the mess didn't solve it to the better, more to the worse. You got it mixed up.:) The.dlls in the cl_dll folder are the dlls for the client; us. The client.dll sort of controls the user inputs and the HUD. Whereas the in the dlls folder, there is only ONE.dll folder and that.dll is the big cheese.
(Yale's Cataloging. Hydra Models. Rangkaian listrik pdf.
The.dll which contains the weapons' codes, where you code in new weapons, items, where you code in your model's animation, in short, the works. OpForce and CL can't be 'married' because of their.dlls in the dlls folder. As we know, CL is made for the only original HL. OpForce has monsters, weapons and items the original HL does not have. So if there are other mods, expansion paks that any of you would like me to convert into CL format, simply point me to its SDK.